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Boat widelands
Boat widelands






  1. #BOAT WIDELANDS HOW TO#
  2. #BOAT WIDELANDS INSTALL#

I don't want to add any of the randomisation here (no accidents) - definite NO here.

boat widelands

With ships it is done a bit harder and with more control on map designer side. Also moving people between two economies make it one working economy. The problem is that a person have to wait for a ferry next to the flag. Also you couldn't use ferries to move people. The maps were just designed not to connect any of them via ferries. I would left that.īut there was no limit of "economy joins". Of course the game was simple and the collisions were not possible. This is quite short distance, but it was enough to prevent most collisions with ships. If it is too low waterways are maybe not of great use.Īnyway, thanks for starting to work on this.Īs I remember from Settlers II, the ferries (there: boats) has the limit of 4-units length route. Also that maximum range should be choosen careful. People more familiar with the official maps than me could tell better. That could help to prevent map breaking as well. In the bug report a maximum range for waterways is mentioned. Think of a long river (or long narrow lake) with ports at both ends and waterways crossing. One has to think if those waterways could interfere with ships. Will the ferries be a ware and get stored in a warehouse? Then one could set a target quantity. There should be a possibility to stop the shipyard from building ships or ferries if one needs the other one. Now some thoughs concerning the production of ferries. That means you can have ferries crossing rivers or fjords or lakes, but only between points on the same island. Therefore I'd suggest to restrict the ability to build a waterway between two flags to only be possible if there is an already established road connection between the flags. I'm not sure if that would be a change too big. This could increase transportation speed quite a lot. But is that a wanted possibility? I think there are quite some maps where several waterways between two islands could be established. Of course that would only work if the islands are not too far away from each other.

boat widelands

That's because I think different islands count as the same economy as long as you have a port on both of them.

#BOAT WIDELANDS INSTALL#

So I prefer as well that one can install a ferry only if both end points are in the same economy.īut then, and correct me if I'm wrong, it would mean one could build a waterway for a ferry between two nearby islands once you own both opposite coast points and all the water in between. I think I wouldn't like random events like accidents. Now a few comments on your thoughts concerning breaking map design concepts. Just wanted to mention it for completeness. But that was a different game, and we can decide to transport workers as well. And if I remember correctly they could transport wares only, not workers. There they were implemented as small boats like a canoe. This is the option I prefer.įerries are nice idea and could be helpful as a shortcut. That way, waterways could only be used as shortcuts, never to reach unaccessible territory. The longer the ferry travels without stopping, the higher the risk that the freight drops overboard or the ferry even sinks completely.Īnother option would be to demand that the flags between which the player wants to build a waterway already need to be in the same economy. It was suggested at the mentioned link to have chance of boating accidents which increases with the waterway´s length.

#BOAT WIDELANDS HOW TO#

Obviously, having ferries can be a huge advantage that will break design concepts of some maps, so it first needs to be decided how to keep this problem small. A ferry should cost about a fourth of the cost of a normal ship. "Normal" ships will be produced only on seafaring maps, ferries on all. The ferry can carry one ware or one worker (plus the imaginary carrier that rows it).įerries are produced by the shipyard. The player needs to own both end points and all the space between to build a waterway. A waterway is like a road that connects two flags which both have to stand on the coast. Based on an old bug report and forum thread, I´m planning to implement transport ferries.Ī ferry is a kind of ship that travels along a predefined waterway.








Boat widelands